![]() ![]() “plasmabarrage“ has 3 extra variables: “projectileDistance“, “projectileDelayFirst“ and “projectileDelayEach“.Īnd of course, we can’t forget “projectileType“: Let’s make a wand instead because 2 abilities is too much!įor the ability, I chose “plasmabarrage“.ĭo not use elemental abilities. Let’s mess with it!Īt the end of the command, add * 1 ‘*: Pressing enter will spawn the weapon at your cursor.īut this thing is way too bland. The available options are “common“, “uncommon“ and “rare“. The “common“ at the beginning only works on generated weapons. You can change this to any weapon you want, but I recommend the generated weapons. Let’s start by just spawning a random weapon. Also, Tumblr messes with the commands, so I put them all in this pastebin link.) I recommend that you use JSONLint to help with troubleshooting. Once you’ve done that, move the unpacked assets elsewhere if you don’t want the game to take several minutes to load.Īnd once you’ve done that and made yourself an admin (/admin), it’s time to begin making cool (and probably also overpowered) items! Just google “How to unpack Starbound“ for several tutorials on how to do this. This will help a lot with making custom items. So I decided to make an up-to-date guide using my own research!īefore we start, I highly recommend that you unpack the game’s files. However, as of Cheerful Giraffe (1.0) (why are the version names so dumb), it no longer works. You might corrupt them!Īround a year ago, a reddit user by the name of Yokoca made a guide(?) on how to use /spawnitem. WARNING: DO NOT USE THESE COM MANDS WITH IMPORTANT CHARACTERS. Instead of just using this mod for the Real Protectorate’s Broadsword, why don’t you go check out the official mod for it? It has even more features than this original one.The Ultimate Guide to Making Custom Items Using /spawnitem in Starbound 1.0Ĭredit right down here! (Go support him on Reddit, RIGHT NOW!) To server owners: Send me the names of weapon abusers and I will add them to a resource list that other server owners can use to ban the player before they become problematic. To creators: If you do not want your Custom Item in the mod, just let me know and I can remove it. NOTE: This mod can be safely uninstalled at any time. The "base" tooltip gui has been increased in height – this of course will effect all items with it, but it only gives it more room so the only drawback is the extra space under the descriptions (As in if the mod is uninstalled nothing will physically break about the weapon).Custom weapons are all considered Legendary, level 6, stripped of any colorful naming changes (Except winners of course – and any color in descriptions is still there), have the "base" tooltip type, and the original creators are noted in the description of the weapon.The weapons that won the contest have an orange name instead of white.I nerfed them the best I could so they wouldn’t physically destroy blocks at least, but still.) (These weapons will stay even after uninstalling the mod, and can be used in multiplayer. The custom weapons – these are not properly balanced for vanilla gameplay so keep that in mind.Visit the Subreddit ["for even more content – a lot of people make custom items of all kinds just for fun (Some more than others)! This is primarily to show off some of the gret talent the Starbound community has. Once you unlock Treasured Trophies, you can craft the weapons (with a large amoutn of Pixels and Ancient Essence) that were made for the custom weapon contests (1-5) on the Starbound Subreddit! ![]()
0 Comments
Leave a Reply. |